This World population dashboard allows to interactively explore global population data from years 1970-1995 for over 200 countries. This dashboard allows you to dig deeper into each country by visualizing population data for each city. This visualization uses census data collected by United Nations Statistics Division(UNSD). This dashboard integrates data from multiple sources to provide a unified picture of global and local population. This dashboard integrates country codes data along with location data for major cities of the world for each country with census data.
This demo is for the unity tutorial i followed named roll a ball(Full tutorial here). The tutorial was built using latest Unity version 2017.1.0f3. This tutorial teaches the basics of unity development from setting up the game layout, adding game objects, programming in C# scripting, controlling game object through keyboard buttons, detecting collisions and collecting game objects with other game objects. The demo is the result of following the tutorial and is my version of the demo. You can view a video demo below as well.
This demo is for the unity tutorial i followed named roll a ball(Link here). This tutorial teaches the basics of unity development from setting up the game layout, adding game objects, programming in C# scripting, controlling game object through keyboard buttons, detecting collisions and collecting game objects with other game objects. The demo is the result of following the tutorial and is my version of the demo. You can view a video demo below as well.
Few months ago Digital Tutors offered few weeks period where they allowed to watch and go through any of their course. I interested in game development found a great tutorial on unity 5 on digital tutors to learn more about unity and game development. I installed unity 5 and followed through the video tutorials to replicate the game on my system. Before i go forward i have posted the output videos from the game built by unity 5 but the music and the material is copyrighted by digital tutors so i don’t own the game or the material. Also, i have posted the final version of the game built by the instructor rather than posting my own version because the assets, materials and the textures instructor were lower quality than the one he used in the tutorials as the file size of all the assets was too huge. My version resembles this version with lower graphics and it is a little more rough as i just started unity 5.
The objective of the game was that i am a player in a strange world and i am in a mountaneous world with orbs energy scattered in the map. I don’t know the location of the orbs so i have to explore the map to collect the orb energy. I have to collect the energy and deposit it in a mothership but there are few paths i can get to the mothership and there are some paths which lead to dead end. There are limited orbs and i have to deposit some goal number of orbs to the mothership. To make things difficult there is a an enemy robot which knows i am on the world and he is trying to catch me. If i have orbs with me but have not yet deposited the orbs and the robot catches me i lose the orbs in my inventory. Lose too many orbs and i lose. I have to collect orbs, find way to the mothership while avoiding the enemy. If i collect and deposit certain number of orbs to mothership without getting caught i win.
What i learned from the tutorials was how to work with unity 5 and how to use a lot of tools in unity to make the game. I learned about materials, prefabs, textures, adding shapes to the world, adjusting camera movement, adding mountains, small and big rocks to the world. In addition to this i learned how to add orbs, player, enemies, and mothership. Also, i learned how to add script in C# in unity built in code editor tool MonoDevelop to control how the player moves, how player collects orbs, how orbs work, how enemy work, how camera move and finally what happens when the player approaches mothership with orbs.
This is part 2 of the swift development tutorials. Read part 1 here.
What is MVC?
MVC stands for Model View Controller. Basically as i already said in the last tutorial it is a way to organize code into different logical units based on their functionality and also to make sure there is controlled communication and responsibilities for different parts of the code. Continue reading →